Drop in a seed and get a dungeon map, a party-scaled encounter, a ready-to-play party, and print-ready sheets. A whole tabletop RPG night, set up in the time it takes your players to find parking.
Buy once, own forever. Fully offline. No subscription, no account.

We wanted to roleplay, but we never had time to prep. So we built the prep.
Run a generated adventure directly on the map. Move room by room, manage every hero, and fight the encounters yourself. Play solo, or test a night before the rest of the table arrives.
Move through the dungeon under fog of war. Exploration has its own movement, and combat starts when the party actually finds trouble.
Movement, Action, and Bonus Action stay visible while you play, so every decision is clear without tracking resources on paper.
Control up to four heroes and their shared supplies. Healing Draughts use a Bonus Action, leaving the hero's Action available.
Rogues strike and Slip Away. Clerics and Paladins support other heroes. Each class brings its own decisions to the fight.
Inkdelve generates the map, an occupying force with a reason to be there, the heroes, and the whole night written up to read at the table, all balanced and all yours to tweak.
Same seed, same map, every time. Every floor is laid out like a real dungeon now, with rooms wired into loops and shortcuts instead of one dead-straight hall, so parties get flanking routes and escape routes and the danger ramps the deeper in you push. Hand someone the seed and they rebuild it exactly.
Every fight is scaled to your party, and it belongs to something. A named faction holds the place, and each room tells you why they are there.
A full set of heroes with classes, ancestries, gear, and quirks. Reroll anyone, rename them, level anyone up.
One click opens the entire night as a scrollable read-out: the place, every fight, and every keyed room with its read-aloud. Run it on screen, or print the packet for the table.
UVTT export to Roll20 and Foundry, transparent token packs included. Or print the whole thing for the kitchen table.
Maps and encounters come from Inkdelve's own engine, not a generative model. The art is hand-made. It runs with no internet.
Generate a map, a party, and an encounter in seconds.
Every map, encounter, and hero comes from Inkdelve's own procedural engine. Dungeons aren't a random scatter of rooms: the generator draws a real floor plan, wires the rooms into a connected map with loops and shortcuts, and paces the danger from the entrance down to the deepest room, so a level reads like something a person designed. Then it moves in a faction with a reason to be there, keys every room, and writes up a night you can read straight off the screen. All of it is seeded, so one short code rebuilds the same night for you and everyone you share it with.
No generative AI, no scraped assets, no AI-written lore. The art is original and the words are ours. Made by people who got tired of the Thursday-night scramble.
Ran a night with Inkdelve, hit a bug, or have an idea to make it better? Leave a comment below. We read every one.
Buy once for $6.99 and own it forever. Offline, no subscription.
Get the full offline version for Solo Mode, complete adventures, campaign saves, and every export tool.